Our tools
Today I want to share how the tools we are using to develop this game. The engine we are using is Unreal Engine 5, for the art we are using Blender to make and animate the models and for the “paper prototypes” I’m using Krita. Inside UE5 my partner created a special tileset for me to paint the maps into tilemaps. We place the 2D tilemap in the level and when we press play it creates a surface that allows the player to move 1 tempo at the time. The tilemap can also block the player without the need of external colliders.
As I am working by dividing the maps in sections I am creating 1 tilemap for each section. This allows me to modify sections independently without having to worry about affecting the whole map.