Pre-Production
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Pre-Production

After our vacations and a few weeks working in the pre-production of the final game we are ready to start development in force

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The demo
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

The demo

This is the version of the map that we are going to present as the demo with the aim of obtaining financing to make a full game

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Second Prototype
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Second Prototype

Taking what we learned from the first prototype we made this new prototype level

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First prototype
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

First prototype

After many iterations I finished our first prototype map

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Our tools
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Our tools

Today I want to share how the tools we are using to develop this game

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Week 9 - More Polish
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Week 9 - More Polish

This was the second week of polish. This time I worked on adding sounds, optimizing the game and performing several small changes.

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Week 8 - First Polish
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Week 8 - First Polish

For this week of development I aimed to start polishing the game. No more features will be added unless we found we are missing something important or found an area that could be greatly benefited and its implementation does not take a lot of time.

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Week 6 - First tutorials and blockout
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Week 6 - First tutorials and blockout

My goal this week was to create one level that introduces an enemy type as well as making the block out the final level and this new tutorial. By the end of the week I had made two tutorial levels, each one introducing a different enemy. Also, I managed to blockout the final level and one of the tutorials.

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Week 5 - Designing the Final Level
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Week 5 - Designing the Final Level

This week my objective was to have the paper design of the final level ready and I achieved that. Also, I manage to blockout most of the level in UE5 except some of the enemy positions.

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Week 4 - Last Week of Gameplay Design
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Week 4 - Last Week of Gameplay Design

At the end of last week I decided that week 4 was going to be my last week working on mechanics. Whatever I managed to define was going to be everything I will use in the game. By Friday I managed to do just that.

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Week 3 - Exploring the Mechanics and Systems
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Week 3 - Exploring the Mechanics and Systems

This week I focused on testing all that we have as much as possible with the aim of ending the gameplay design phase. I didn’t achieve that but got close enough.

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Week 2 - Core Mechanics and Test Level
Raul Felipe Blanco Silva Raul Felipe Blanco Silva

Week 2 - Core Mechanics and Test Level

This week my aim was to have all the core mechanics working and also to have a level that showed these mechanics working in an engaging way. It doesn’t matter if things are a bit rough as long as I'm able to test if the mechanics work together and check if there is a missing feature

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